Posts Tagged ‘Cerberus’

Cerberus – Two Ways To Die

Monday, July 12th, 2010

A very handy ship to have around.  The first variant is a long range sniper, with this fit you get a little tank and you can fire out to 154k:

[Cerberus, PVP (Long Range)]

5x Heavy Missile Launcher II (Caldari Navy Scourge Heavy Missile)

F-90 Positional Sensor Subroutines
10MN Afterburner II
Invulnerability Field II
Photon Scattering Field II
Large Shield Extender II

Signal Amplifier II
3x Ballistic Control System II

2x Medium Bay Loading Accelerator I

[Statistics - Namroc Smith]

Effective HP: 27,046
Tank Ability: 60.93 DPS
Damage Profile – (EM: 25.00%, Ex: 25.00%, Ki: 25.00%, Th: 25.00%)
Shield Resists – EM: 66.73%, Ex: 65.00%, Ki: 79.00%, Th: 86.00%
Armor Resists – EM: 50.00%, Ex: 10.00%, Ki: 62.50%, Th: 86.25%

Capacitor: Stable at 50.14%

Volley Damage: 1,834.12
DPS: 320.25

This is the in your face version. The active tank supports taking fire and not being an insta-pop, and at my current skills this is stable w/o the NOS running. I can still lob shots out to 37k, but without a point I am relying on having a fleet with me so keep that in mind. You could also drop a drag bubble an camp it with this.

[Cerberus, PVP (Close Range)]
5x ‘Arbalest’ Heavy Assault Missile Launcher I (Caldari Navy Terror Assault Missile)
Small Nosferatu II
2x Invulnerability Field II
Photon Scattering Field II
Large Shield Extender II
10MN Afterburner II
Damage Control II
3x Ballistic Control System II
2x Medium Core Defence Field Purger I

[Statistics - Namroc Smith]

Effective HP: 41,046
Tank Ability: 141.64 DPS
Damage Profile – (EM: 25.00%, Ex: 25.00%, Ki: 25.00%, Th: 25.00%)
Shield Resists – EM: 75.87%, Ex: 77.36%, Ki: 86.42%, Th: 90.94%
Armor Resists – EM: 57.50%, Ex: 23.50%, Ki: 68.13%, Th: 88.31%

Capacitor: Stable at 30.03%

Volley Damage: 1,128.20
DPS: 345.32