Archive for the ‘Ship Fits’ Category

Deimos of Doom

Friday, July 16th, 2010

This was the ship I cut my little pirate teeth with. I can’t tell you how many times I have lost these, but getting a kill with one is quite fun.

[Deimos, PVP]

5x Heavy Neutron Blaster II (Caldari Navy Antimatter Charge M)
Small Nosferatu II

Warp Disruptor II
10MN Afterburner II
Stasis Webifier II

Damage Control II
Medium Armor Repairer II
3x Magnetic Field Stabilizer II
Armor Explosive Hardener II

Medium Anti-Explosive Pump I
Medium Anti-EM Pump I

5x Hammerhead II

[Statistics - Namroc Smith]

Effective HP: 21,662
Tank Ability: 137.97 DPS
Damage Profile – (EM: 25.00%, Ex: 25.00%, Ki: 25.00%, Th: 25.00%)
Shield Resists – EM: 12.50%, Ex: 56.25%, Ki: 86.88%, Th: 65.00%
Armor Resists – EM: 70.25%, Ex: 74.55%, Ki: 86.19%, Th: 72.38%

Capacitor: Lasts 1m 16s

Volley Damage: 2,247.47
DPS: 672.33

Loss, Kill, Kill, Kill, Kill, Kill, Kill

I normally don’t bother with the killmail posting, but come on this ship rocks too hard not to.

Caracal

Tuesday, July 13th, 2010

This is a fit I am going to take down to 0.0 with me next time.  It is tanked for the rats there and seems fun, I really like the range, that is the real key to the tank.

[Caracal, PVE]
5x ‘Malkuth’ Heavy Missile Launcher I (Scourge Heavy Missile)
Ballistic Deflection Field II
Heat Dissipation Field II
Medium Shield Booster II
2x Medium Shield Extender II
Capacitor Flux Coil II
Ballistic Control System II
3x Medium Capacitor Control Circuit I
2x Warrior II
[Statistics - Namroc Smith]
Effective HP: 19,400
Tank Ability: 149.07 DPS
Damage Profile – Guristas (EM: 0.00%, Ex: 0.00%, Ki: 83.63%, Th: 16.37%)
Shield Resists – EM: 0.00%, Ex: 50.00%, Ki: 73.00%, Th: 64.00%
Armor Resists – EM: 50.00%, Ex: 10.00%, Ki: 25.00%, Th: 45.00%
Capacitor: Lasts 9m 51s
Volley Damage: 1,511.25
DPS: 163.46

Cerberus – Two Ways To Die

Monday, July 12th, 2010

A very handy ship to have around.  The first variant is a long range sniper, with this fit you get a little tank and you can fire out to 154k:

[Cerberus, PVP (Long Range)]

5x Heavy Missile Launcher II (Caldari Navy Scourge Heavy Missile)

F-90 Positional Sensor Subroutines
10MN Afterburner II
Invulnerability Field II
Photon Scattering Field II
Large Shield Extender II

Signal Amplifier II
3x Ballistic Control System II

2x Medium Bay Loading Accelerator I

[Statistics - Namroc Smith]

Effective HP: 27,046
Tank Ability: 60.93 DPS
Damage Profile – (EM: 25.00%, Ex: 25.00%, Ki: 25.00%, Th: 25.00%)
Shield Resists – EM: 66.73%, Ex: 65.00%, Ki: 79.00%, Th: 86.00%
Armor Resists – EM: 50.00%, Ex: 10.00%, Ki: 62.50%, Th: 86.25%

Capacitor: Stable at 50.14%

Volley Damage: 1,834.12
DPS: 320.25

This is the in your face version. The active tank supports taking fire and not being an insta-pop, and at my current skills this is stable w/o the NOS running. I can still lob shots out to 37k, but without a point I am relying on having a fleet with me so keep that in mind. You could also drop a drag bubble an camp it with this.

[Cerberus, PVP (Close Range)]
5x ‘Arbalest’ Heavy Assault Missile Launcher I (Caldari Navy Terror Assault Missile)
Small Nosferatu II
2x Invulnerability Field II
Photon Scattering Field II
Large Shield Extender II
10MN Afterburner II
Damage Control II
3x Ballistic Control System II
2x Medium Core Defence Field Purger I

[Statistics - Namroc Smith]

Effective HP: 41,046
Tank Ability: 141.64 DPS
Damage Profile – (EM: 25.00%, Ex: 25.00%, Ki: 25.00%, Th: 25.00%)
Shield Resists – EM: 75.87%, Ex: 77.36%, Ki: 86.42%, Th: 90.94%
Armor Resists – EM: 57.50%, Ex: 23.50%, Ki: 68.13%, Th: 88.31%

Capacitor: Stable at 30.03%

Volley Damage: 1,128.20
DPS: 345.32

Brutix A Boom Boom

Tuesday, March 23rd, 2010

Not many ways to spin this one, but I am interested if others have a different fit. This one has seen many fights (and losses):

[Brutix, PVP]

7x Heavy Neutron Blaster II (Caldari Navy Antimatter Charge M)

Warp Disruptor II
Sensor Booster II (Scan Resolution)
Stasis Webifier II
10MN Afterburner II

2x Magnetic Field Stabilizer II
2x Energized Adaptive Nano Membrane II
Damage Control II

Medium Anti-Explosive Pump I
Medium Anti-Kinetic Pump I
Medium Anti-Thermic Pump I

5x Hammerhead II

[Statistics - Namroc Smith]

Effective HP: 41,983
Tank Ability: 18.68 DPS
Damage Profile – (EM: 25.00%, Ex: 25.00%, Ki: 25.00%, Th: 25.00%)
Shield Resists – EM: 12.50%, Ex: 56.25%, Ki: 47.50%, Th: 30.00%
Armor Resists – EM: 74.44%, Ex: 63.42%, Ki: 73.58%, Th: 73.58%

Capacitor: Lasts 5m 48s

Volley Damage: 2,346.40
DPS: 671.50

Arazu – 0.0 Ratting Gallente Style

Monday, March 22nd, 2010

I faced this challenge not too long ago when Nam was caught with his pants down in the Outer Ring area. With a -7.8 sec status it was quite difficult to move on in the game as I didn’t want to focus on PVP then.

After reading posts from others about using a stealth bomber to rat I gave it a go. Three days I spent with that blasted ship and I learned something, 0.0 ratting was never meant to be done with a SB.

With some thought on the problem and some isk to burn I decided to go with an Arazu for the ratting. Good tank against the rats, decent DPS, and cloak.

Here is the fit I used to solo triple BS spawns in 0.0:

[Arazu, PVE]

3x Heavy Ion Blaster II (Antimatter Charge M)
Covert Ops Cloaking Device II

10MN Afterburner II
2x Heat Dissipation Field II
Ballistic Deflection Field II
2x Large Shield Extender II

Damage Control II
Magnetic Field Stabilizer II
2x Shield Power Relay II

2x Medium Core Defence Field Purger I

4x Hammerhead II

Effective HP: 74,365
Tank Ability: 492.53 DPS
Damage Profile – Guristas (EM: 0.00%, Ex: 0.00%, Ki: 83.63%, Th: 16.37%)
Shield Resists – EM: 12.50%, Ex: 56.25%, Ki: 88.19%, Th: 87.67%
Armor Resists – EM: 57.50%, Ex: 23.50%, Ki: 72.38%, Th: 58.56%

Capacitor: Lasts 2m 48s

Volley Damage: 505.20
DPS: 161.50

Now as this is tanked against the rats I was facing out that way and the stats reflect that. Having the cloaked warp saved this ship more times as I can count, and it didn’t take long to get my sec repaired.

I would use different ships for this task had the system been more friendly, but given the challenge of local more than the rats this was the ship of choice.

I use a similar setup for PVP activities, actually 2 different ones I will share:

[Arazu, PVP]

3x Dual 150mm Railgun II (Spike M)
Covert Ops Cloaking Device II

Sensor Booster II (Scan Resolution)
10MN MicroWarpdrive II
2x Domination Warp Scrambler
2x Phased Muon Sensor Disruptor I (Targeting Range Dampening)

1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II
Signal Amplifier II

2x Medium Inverted Signal Field Projector I

5x Hobgoblin II
3x Warrior II

[Arazu, PVP2]

3x Heavy Ion Blaster II (Null M)
Covert Ops Cloaking Device II

10MN Afterburner II
3x Large Shield Extender II
Warp Scrambler II
Stasis Webifier II

Damage Control II
3x Shield Power Relay II

2x Medium Core Defence Field Purger I

4x Hammerhead II

The Mighty Megathron

Sunday, March 21st, 2010

Oh how I love this ship. I was so excited when I first learned how to fly one, and after I bought my first one, it sat in the hangar for another month before I could T2 armor fit it. My first mega I took out had T1 medium guns on it, as I had not yet trained the large guns.

I am still slacking a bit on my skill with this boat as I still rely on T1 large guns for it and T1 heavy drones, but none the less I have beaten a many of ships with this hull, and I will add lost a few as well.

Megas are quit unique in that you can balance the tank to dps ratio on them or go all one way.

Here is an example of a solo PVP fit I like to fly with:

[Megathron, PVP]

7x Modal Mega Ion Particle Accelerator I (Caldari Navy Antimatter Charge L)
500W Infectious Power System Malfunction

Warp Disruptor II
Heavy Electrochemical Capacitor Booster I (Cap Booster 800)
Fleeting Propulsion Inhibitor I
Quad LiF Fueled I Booster Rockets

3x Magnetic Field Stabilizer II
Damage Control II
2x 1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II

3x Large Trimark Armor Pump I

5x Ogre I

Effective HP: 101,115
Tank Ability: 16.63 DPS
Damage Profile – (EM: 25.00%, Ex: 25.00%, Ki: 25.00%, Th: 25.00%)
Shield Resists – EM: 12.50%, Ex: 56.25%, Ki: 47.50%, Th: 30.00%
Armor Resists – EM: 67.70%, Ex: 41.86%, Ki: 58.01%, Th: 58.01%

Capacitor: Lasts 2m 50s

Volley Damage: 2,658.14
DPS: 667.02

There is another fit I like to use in fleet fights, this one allows a bit more rounded approach to supporting your fleet and staying in the fight:

[Megathron, PVP Fleet]

7x Modal Mega Neutron Particle Accelerator I (Caldari Navy Antimatter Charge L)
Large Remote Armor Repair System II

Sensor Booster II (Scan Resolution)
ECCM – Magnetometric II
Tracking Computer II (Tracking Speed)
Stasis Webifier II

Damage Control II
3x Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane I
2x 1600mm Reinforced Rolled Tungsten Plates I

Large Anti-Explosive Pump I
2x Large Trimark Armor Pump I

5x Ogre I

Effective HP: 93,827
Tank Ability: 16.63 DPS
Damage Profile – (EM: 25.00%, Ex: 25.00%, Ki: 25.00%, Th: 25.00%)
Shield Resists – EM: 12.50%, Ex: 56.25%, Ki: 47.50%, Th: 30.00%
Armor Resists – EM: 65.15%, Ex: 54.83%, Ki: 54.70%, Th: 54.70%

Capacitor: Lasts 2m 6s

Volley Damage: 3,307.90
DPS: 706.83

As you can see just covering the basics on the mega, it is a very impressive ship.